MilkyWay
oh gawd, just when I've gone and got an expensive collection of nvidia cards, bugg3rBen wrote:Unbelievable is all i can say... A MW member has developed a first test application on his own ATI GPU that does a MW app in 8seconds!! :shock:

It does look to be an amazing app and should make all those ATI users very happy

hmmn, I do have 1 machine without a GPU

Temujin wrote:oh gawd, just when I've gone and got an expensive collection of nvidia cards, bugg3rBen wrote:Unbelievable is all i can say... A MW member has developed a first test application on his own ATI GPU that does a MW app in 8seconds!! :shock:
It does look to be an amazing app and should make all those ATI users very happy
hmmn, I do have 1 machine without a GPU
World domination coming your way John
P.S - And as for the machine without a GPU? Not for long i think :lol:
The only source I know for opti apps for windows is the planet3d site I posted earlier, which is also the same place for the ATI appBen wrote:Does anyone know if the optimized app for v0.17 has been released? If so does anyone have the link, i'm getting a bit confused now about which app is which! :roll:
Temujin wrote:The only source I know for opti apps for windows is the planet3d site I posted earlier, which is also the same place for the ATI app
Sorry to be a bit thick :oops: But i can't seem to find the latest one? I'm sure i read somewhere about an updated optimized application being released for 0.17.. But now im not so sure.
What version are you guys/gals using? Im currently on: v0.11 Optimised
try the optimised v0.16 posted earlierBen wrote:What version are you guys/gals using? Im currently on: v0.11 Optimised
Thanks, missed that one :oops: D'oh!Temujin wrote:try the optimised v0.16 posted earlierBen wrote:What version are you guys/gals using? Im currently on: v0.11 Optimised
In regards to my post on the previous page about running MW on an ATI GPU, i was interested to see what the latest card from ATI was like so i did a little digging. And here is what i found:
ATI Radeon™ HD 4870 X2
1600 shader processors (compared to my 112 on my 8800GT!)
2 GB of GDDR5 memory
Combined peak power of 2.4 teraFLOPS of graphics horse power
So that got me thinking about Crossfire (which is the equivalent of Nvidias SLI). If you where to string together 3 of these GPU's then thats:
4800 shader processors
6 GB of GDDR5 memory
Combined peak power of 7.2 teraFLOPS of graphics horse power in your PC.
If a project was to utilize multiple GPU's (such as PS3 Grid) then you would have a mini super computer!
URL ---> http://game.amd.com/us-en/unlock_radeon ... 2.aspx?p=1
ATI Radeon™ HD 4870 X2
1600 shader processors (compared to my 112 on my 8800GT!)
2 GB of GDDR5 memory
Combined peak power of 2.4 teraFLOPS of graphics horse power
So that got me thinking about Crossfire (which is the equivalent of Nvidias SLI). If you where to string together 3 of these GPU's then thats:
4800 shader processors
6 GB of GDDR5 memory
Combined peak power of 7.2 teraFLOPS of graphics horse power in your PC.
If a project was to utilize multiple GPU's (such as PS3 Grid) then you would have a mini super computer!

URL ---> http://game.amd.com/us-en/unlock_radeon ... 2.aspx?p=1
Ok you lucky ATI people, i have found the link to the GPU application for milkyway!
From what i understand it will work on:
HD38x0
HD4670
HD48x0
http://www.file-upload.net/download-141 ... 4.zip.html
I so hope they bring out a CUDA version also!
From what i understand it will work on:
HD38x0
HD4670
HD48x0
http://www.file-upload.net/download-141 ... 4.zip.html
I so hope they bring out a CUDA version also!

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Be aware though that the ATI GPU MW app is still limited to 300 WUs a day and that it claims/receives about 1/100th the credit of the same WU done on a CPUBen wrote:Ok you lucky ATI people, i have found the link to the GPU application for milkyway!

It's still very much only a testbed for GPU crunching
Temujin wrote:Be aware though that the ATI GPU MW app is still limited to 300 WUs a day and that it claims/receives about 1/100th the credit of the same WU done on a CPUBen wrote:Ok you lucky ATI people, i have found the link to the GPU application for milkyway!
It's still very much only a testbed for GPU crunching
Only 300!? Ah well... :evil:
MW limits to 300 WUs per core per day (and even 108 credits/hour/core)Ben wrote:Only 300!? Ah well... :evil:Temujin wrote:Be aware though that the ATI GPU MW app is still limited to 300 WUs a day and that it claims/receives about 1/100th the credit of the same WU done on a CPUBen wrote:Ok you lucky ATI people, i have found the link to the GPU application for milkyway!
It's still very much only a testbed for GPU crunching
so a fancy new i7 could get 2400 WUs but that ATI app will still rattle them off way before 24 hours and only claim a fraction of what a CPU would claim.
Give them time to integrate it properly into boinc and that'll be the way to crunch MW :thumbup:
Seems daft that they have only decided to do CUDA. I guess it could be that they want to do one at a time and iron out the issues... But from what i understand they don't seem all that keen, even though the ATI cards (the newer ones) can outdo even the GTX280 on double precision floating point numbers (by more then 2x!) which are useful to scientific projects like MW which need a high level of accuracy.
Let's hope it gets incorporated!
Let's hope it gets incorporated!

I started on MW again yesterday, Using the v0.16 opt app.
Just wondered if any of you peeps are getting the odd workunit that has stupid high completion estimates?
They all seem to be the ones that have _l40_ in their name.
They all seem to estimate a runtime of nearly 2 days, yet they complete in about 5 to 6 minutes.
Also is anyone having their Task duration correction factor jump up to higher levels?
One of my AMD systems has jumped from 0.989412 to 2.024829 since starting MW, I have already had to "fix" it once due to it getting to such a high number that MW refused to give me any work.
Using Boinc v6.5.0 (on the 2 systems running gpugrid) as v6.4.5 (running this on the non-gpugrid ones) would not play nice with gpugrid.
Just wondered if any of you peeps are getting the odd workunit that has stupid high completion estimates?
They all seem to be the ones that have _l40_ in their name.
They all seem to estimate a runtime of nearly 2 days, yet they complete in about 5 to 6 minutes.
Also is anyone having their Task duration correction factor jump up to higher levels?
One of my AMD systems has jumped from 0.989412 to 2.024829 since starting MW, I have already had to "fix" it once due to it getting to such a high number that MW refused to give me any work.
Using Boinc v6.5.0 (on the 2 systems running gpugrid) as v6.4.5 (running this on the non-gpugrid ones) would not play nice with gpugrid.
Not sure about that :? I haven't checked, but would it be giving you those times because you have been doing PG for a while?
Looking at my results they take between 6 and 10mins each, although saying that there is one in the pending list that has an est time of 18 mins... Which sticks out like a sore thumb (nm_s79_l40).
Looking at my results they take between 6 and 10mins each, although saying that there is one in the pending list that has an est time of 18 mins... Which sticks out like a sore thumb (nm_s79_l40).
My systems are running lots of different WU types but I have nothing which has a time to completion that looks weird. I have I40 and I41s that have different times - but isn't it the 'S' number which gives an indication of type and hence runtime. I seem to remember something posted on MW's website that indicated that S21 wus would run longer than others - and that is the case on my systems.
The S21-I40 and S21-I41s are set to around 10 mins to complete, but the S79-I41 tasks, S86-I40 and S86-I41 tasks are just under 8 minutes.
The S21-I40 and S21-I41s are set to around 10 mins to complete, but the S79-I41 tasks, S86-I40 and S86-I41 tasks are just under 8 minutes.

Just noticed that all the ones that have silly high runtimes are all re-sends from peeps who never returned them.
And after looking in (the excuse called) their forum, it seems a few workunits were a bit bugged after they changed the Flops based estimate.
So they gave stupid high runtimes of several days, when in fact with the opt app they take between 6 to 30 mins (depending on what poota got it).
So meh just another mistake from the peeps at MonkeyWay....
P.S The Ironic thing is Ben that thanks to the optimized app, I'm doing more workunits per day on Milkyway compared to PrimeGrid's PPS LLR
Done 1400 MW ones in the last 24 hours compared to the 1100 to 1150 I done per day on Primegrid. Least I don't have a few 1000 pending workunits on MW like I do have on Primegrid
And after looking in (the excuse called) their forum, it seems a few workunits were a bit bugged after they changed the Flops based estimate.
So they gave stupid high runtimes of several days, when in fact with the opt app they take between 6 to 30 mins (depending on what poota got it).
So meh just another mistake from the peeps at MonkeyWay....
P.S The Ironic thing is Ben that thanks to the optimized app, I'm doing more workunits per day on Milkyway compared to PrimeGrid's PPS LLR

Done 1400 MW ones in the last 24 hours compared to the 1100 to 1150 I done per day on Primegrid. Least I don't have a few 1000 pending workunits on MW like I do have on Primegrid

The MW project has adjusted the estimated completion time of the WUs because a lot of perople were getting DCFs of less than 0.02 which then causes boinc to not request any work (apparently).
They initially went too far, hence the huge estimates but have since reduced it a bit.
Let them run and it will sort itself out
They initially went too far, hence the huge estimates but have since reduced it a bit.
Let them run and it will sort itself out
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- Marvin the Dalek
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Hmm, not quite as planned! MW has been totally off line since 1pm today!2009-02-05: MilkyWay@home - Project News: WUs purged quicker
Part of the problem with our server being slow is we've been crunching quite a few workunits and it's getting bogged down. I've recompiled a modified version of the db_purge which will let me purge in increments of less than a day, so
WUs will be purged every 6 hours (instead of 24). Hopefully this should decrease the load on the database and speed things up. Once the purge catches up tonight I expect we'll see a bit of an improvement in server performance.
Mine was working fine until 13:50 yesterday when I got "Server error: can't attach shared memory" then no communication until 15:54 when things started working again ... until 16:02 when I got "Server error: can't attach shared memory" again. Nothing since then.
Still doing work from the (nearly empty) cache but can't send any results.
Still doing work from the (nearly empty) cache but can't send any results.

As seen on the MW forum....
EDIT: It's working again, and yup those 70 workunits I had got 0 credit
EDIT2:
*mutter.....indeed the feeder is crashed. working to get it back on now. we are starting with fresh workunit tables so the work that was done when the server was offline will likely not get credit. we apologize for this.
EDIT: It's working again, and yup those 70 workunits I had got 0 credit

EDIT2:
Pfffffft n00bsServer Issues
February 7, 2009
I'm not generating any new work tonight, because the server is being really loaded down with all the old workunits being reported. I'm hoping by morning things should die down and I'll be able to start up work generation again. Thanks again for bearing with us through the downtime. We're trying to fix all the problems and make sure it doesn't happen again.

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- Marvin the Dalek
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Move along - nothing to see here...Work Started
February 7, 2009
Work should be flowing now, let me know if you have any problems.
http://milkyway.cs.rpi.edu/milkyway/server_status.php
Your not wrong there MikeeUBT - Mikee wrote:Move along - nothing to see here...Work Started
February 7, 2009
Work should be flowing now, let me know if you have any problems.
http://milkyway.cs.rpi.edu/milkyway/server_status.php
And still no work !!!More Problems
February 7, 2009
It looks like we're having some kind of problem with the transitioner. It's running very slowly due to the fact that something else is hammering our mysql server. I'm hoping this is just because of people returning results which aren't in the database. We're looking into the problem to try and figure out what's wrong, so things are going to be a bit slow until we figure it out.
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No I don'tBen wrote:Do you have the optimized application prof?

Just been looking back at the previous post's about this, but not sure which one to download nor how to install it if I work out the correct one to download. :oops: If it helps anyone who would like to help me out, startup info on boinc is as follows:-
08/02/2009 19:11:34||Starting BOINC client version 6.4.5 for windows_intelx86
08/02/2009 19:11:34||log flags: task, file_xfer, sched_ops
08/02/2009 19:11:34||Libraries: libcurl/7.19.0 OpenSSL/0.9.8i zlib/1.2.3
08/02/2009 19:11:34||Data directory: C:\Documents and Settings\All Users\Application Data\BOINC
08/02/2009 19:11:34||Running under account Bob
08/02/2009 19:11:36||Processor: 2 GenuineIntel Intel(R) Pentium(R) 4 CPU 3.20GHz [x86 Family 15 Model 2 Stepping 9]
08/02/2009 19:11:36||Processor features: fpu tsc sse sse2 mmx
08/02/2009 19:11:36||OS: Microsoft Windows XP: Professional x86 Editon, Service Pack 3, v.5657, (05.01.2600.00)
08/02/2009 19:11:36||Memory: 1023.48 MB physical, 2.41 GB virtual
08/02/2009 19:11:36||Disk: 48.83 GB total, 28.15 GB free
08/02/2009 19:11:36||Local time is UTC +0 hours
08/02/2009 19:11:36||Not using a proxy
08/02/2009 19:11:36||System clock was turned backwards; clearing timeouts
08/02/2009 19:11:37||No CUDA devices found
08/02/2009 19:11:37||No coprocessors
I would appreciate some help. Thanks
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Another SSE3 application here http://www.planet3dnow.de/vbulletin/sho ... 16&page=34.
Babel Fish gives "Since MW runs now (nearly) again, can you times report, how the new GPU App makes itself, which can count also the Multi Stream WUs now. To the memory, the App gives it here, needs Win64, SSE3 and a ATI Radeon HD38x0 or HD48x0." My german is non existent.
Babel Fish gives "Since MW runs now (nearly) again, can you times report, how the new GPU App makes itself, which can count also the Multi Stream WUs now. To the memory, the App gives it here, needs Win64, SSE3 and a ATI Radeon HD38x0 or HD48x0." My german is non existent.

Caution required!!UBT - JohnR wrote:Another SSE3 application here http://www.planet3dnow.de/vbulletin/sho ... 16&page=34.
Babel Fish gives "Since MW runs now (nearly) again, can you times report, how the new GPU App makes itself, which can count also the Multi Stream WUs now. To the memory, the App gives it here, needs Win64, SSE3 and a ATI Radeon HD38x0 or HD48x0." My german is non existent.
Rather than an SSE3 CPU app, that looks to be their ATI GPU app
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- Marvin the Dalek
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2009-02-13: MilkyWay@home - Project News: Application Code v0.18b Released
I've upated the alpha release of the v0.18 application. It should now compile correctly. It has some changes for a small checkpointing bug and more performance improvements. I'm going to let other people try it out for a bit before I update the stock application. So if all goes well stock should upgrade to 0.18 in a couple days. After we've updated the stock application to v0.18 and we see that it's working correctly and we have optimized versions of it available, I'm going to stop awarding credit to pre 0.18 compiled applications, because we don't have any other way to get people to upgrade their optimized applications. I'll post a news item as a warning and provide links to appropriate v0.18 applications so that everyone has time to upgrade their applications before I make the switch.
add comment
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- Marvin the Dalek
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Windows to v0.19
February 16, 2009
Dave didn't update the version number in the code, so the windows apps are now at v0.19... Please direct all flames his way
Updated Windows Stock Application
February 16, 2009
The stock windows application has been updated to v0.18 as well.
Updated Stock Application
February 15, 2009
I've updated the stock application for linux and os x to v0.18. The code is in the code release directory as mw_v0.18d. This has a couple new performance improvements (thanks to our users) which has it running 30% faster, or more. This should bring our stock application (and some of the other optimized versions of it) in line with the fastest optimized apps we're seeing out there. Because of this, in the next day or so we'll have another (much loved) credit modification. I'll most likely be dropping the credit rate by about 30-50% but at the same time removing the credit limit. Due to the nature of the performance improvements, older hosts should see better performance improvements than newer ones, so for most people the credit/hr should be the same, while faster hosts might lose some credit or gain some credit depending on where they are compared to the speed limit.
As times I wonder if MW are trying to loose users.I'll most likely be dropping the credit rate by about 30-50%
High paying credit projects always attract more users.
To get the credit they have to do the science, more users = more science done, more science done = faster results for whatever science you are trying to prove...
Still think one of the project Admins I know had the best idea when D.A was harassing him about the "higher than seti credits".
He Told D.A that unless he butts out he would increase it so peeps got 100x the credit they were getting...
D.A kept his nose out


I swear if I ran a Boinc project, the credit would be that good, D.A's nose would bleed, oh and I would ban the Kredit Kops from the project

he he he he
hgblade wrote:NaRyan wrote: I swear if I ran a Boinc project, the credit would be that good, D.A's nose would bleed, oh and I would ban the Kredit Kops from the project
he he he he
Only trouble is it'd be permanently jinxed and off-line :lol: :lol: :lol:
Good point there Keith :shock: I take that back, no hobnobs for the n00b
Well it would be called Jinxed@home.hgblade wrote:NaRyan wrote: I swear if I ran a Boinc project, the credit would be that good, D.A's nose would bleed, oh and I would ban the Kredit Kops from the project
he he he he
Only trouble is it'd be permanently jinxed and off-line :lol: :lol: :lol:
You don't do any work, but ya get credit for jinxing other projects.
And if ya Jinx seti, ya get a millionbillionquadzillion.12 credits

It's time to get all the older applications out there updated. As of February 17, midnight EST, we won't be awarding credit for applications flagged as v0.15 or earlier. These applications have a checkpointing problem and can frequently return invalid results to the server. So nows a good time to update to the newest optimized applications if you're using an older one. There are links to them in the number crunching and code discussion forums.

You can get the new 0.18d (linux)/0.19 (win) opt apps from here
Also they have adjusted the credits AGAIN!!!
My slower pootas now get less credit per workunit, yet my faster ones get more credit per workunit.....
The 108 credits per core is now gone... so yay.
However I now get less credits per hour
not down by that much (about 100 credit per hour), and I'm not using the 0.19 opt app yet, letting the cache run dry before I change...
So will see how things go after the app change.......
Also they have adjusted the credits AGAIN!!!
My slower pootas now get less credit per workunit, yet my faster ones get more credit per workunit.....
The 108 credits per core is now gone... so yay.
However I now get less credits per hour

not down by that much (about 100 credit per hour), and I'm not using the 0.19 opt app yet, letting the cache run dry before I change...
So will see how things go after the app change.......
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From the MuppetWay home page.
If that happens they may as well shut MW down.
Those 20/21 workunits take between 30 mins to 45 mins on my slower pootas.... and get between 6-9 credits.
That happens then MW will join the rank of Seti for me.
As in not a *ahem* chance I will do any more of their workunits...
ALL ABOARD THE FAILBOAT!!!!
What the heck.....What I'm thinking about dropping credits to around 4-6 credit per 79, 82 and 86 WU, and 6-9 credit per 20 and 21 WU
If that happens they may as well shut MW down.
Those 20/21 workunits take between 30 mins to 45 mins on my slower pootas.... and get between 6-9 credits.

That happens then MW will join the rank of Seti for me.
As in not a *ahem* chance I will do any more of their workunits...
ALL ABOARD THE FAILBOAT!!!!
Sorry have I missed something? As I read it if you are using V0.16 you should be OK?Ben wrote:Same, otherwise come midnight (if you forget) you'll be doing WU's for free :shock:
OK its time to get on my bike and ride, credits have now dropped so its goodnight from him etc and offsky back to ABC for me......February 17, 2009
It's time to get all the older applications out there updated. As of February 17, midnight EST, we won't be awarding credit for applications flagged as v0.15 or earlier. These applications have a checkpointing problem and can frequently return invalid results to the server. So nows a good time to update to the newest optimized applications if you're using an older one. There are links to them in the number crunching and code discussion forums.
Mark
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NaRyan wrote:Glutton for punishment ain't yaTemujin wrote:The party's over
back to seti for me

Well Seti has always been my main project.
MW was only ever a distraction that paid rather well and now they've reduced its credits to the same (or lower) level as opti seti, I'll be heading back.
If/when they get MW running on cuda, then I could well move some of my cards from ps3grid to MW, especially if MW cuda runs cooler than ps3grid cuda as I think my home computer room will get a tad hot in the summer running ps3grid.
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Thank goodness I have a mate at work who is an ultra early adopter :thumbup:
Earlier today, he parted company with an ATI HD4870 and I parted company with £120
In the last 10 minutes I've got the MilkyWay GPU app working on it and it's crunching 4 WUs at a time and completing all 4 in 50 seconds
Assuming I can keep the thing fed with WUs I reckon it'll give over 69,000 credits a day, FROM ONE GPU

If you can spare the cash for an HD3800 or HD4800 I highly recommend one :thumbup: :thumbup:
Sapphire HD4830 at overclockers, £86.24 inc VAT
Earlier today, he parted company with an ATI HD4870 and I parted company with £120
In the last 10 minutes I've got the MilkyWay GPU app working on it and it's crunching 4 WUs at a time and completing all 4 in 50 seconds

Assuming I can keep the thing fed with WUs I reckon it'll give over 69,000 credits a day, FROM ONE GPU


If you can spare the cash for an HD3800 or HD4800 I highly recommend one :thumbup: :thumbup:
Sapphire HD4830 at overclockers, £86.24 inc VAT
Temujin wrote:Thank goodness I have a mate at work who is an ultra early adopter :thumbup:
Earlier today, he parted company with an ATI HD4870 and I parted company with £120
In the last 10 minutes I've got the MilkyWay GPU app working on it and it's crunching 4 WUs at a time and completing all 4 in 50 seconds
Assuming I can keep the thing fed with WUs I reckon it'll give over 69,000 credits a day, FROM ONE GPU![]()
If you can spare the cash for an HD3800 or HD4800 I highly recommend one :thumbup: :thumbup:
Sapphire HD4830 at overclockers, £86.24 inc VAT
Holy mother of moo moos... :shock: Nice on John, if i said i'm not jealous then i am a liar :lol:
How many credit per WU is it? Just spent too much on a new Quad rig :oops: But for £86.24... I'm half tempted to spend this months wages :P
this is the chapBen wrote:How many credit per WU is it? Just spent too much on a new Quad rig :oops: But for £86.24... I'm half tempted to spend this months wages :P

So far its got 12.34 credits/WU mostly ps* WUs
This last hour it turned in 3479 credits

if you refresh the page every 15 seconds you can watch its credit grow

Comparing this HD4870 to the HD4830
HD4870=1200GFlops
HD4830=736 GFlops
So, if that 3479 credits/hour is typical and the cards performance scales with GFlops, the HD4870 should manage ~83K and the HD4830 ~51k
None too shabby for £86.24 inc VAT :D
edit
A word of warning
There is no way you could use this machine for anything other than dedicated MW GPU crunching, screen response is appalling

luckily for me, its a spare machine sat in an aircon'd computer room
Temujin wrote:this is the chapBen wrote:How many credit per WU is it? Just spent too much on a new Quad rig :oops: But for £86.24... I'm half tempted to spend this months wages :P
So far its got 12.34 credits/WU mostly ps* WUs
This last hour it turned in 3479 credits
if you refresh the page every 15 seconds you can watch its credit grow
Comparing this HD4870 to the HD4830
HD4870=1200GFlops
HD4830=736 GFlops
So, if that 3479 credits/hour is typical and the cards performance scales with GFlops, the HD4870 should manage ~83K and the HD4830 ~51k
None too shabby for £86.24 inc VAT :D
edit
A word of warning
There is no way you could use this machine for anything other than dedicated MW GPU crunching, screen response is appalling
luckily for me, its a spare machine sat in an aircon'd computer room
Mini super computer there John! Your P4 is outdoing the very best quads and no doubt i7's on a per hour basis! :twisted:
Jeez just realised it takes my 8800GT 19 hours to get 3,848 credits on gpugrid.
On MW with a HD4870 in 19 hours, you would get 63,612 (going by Temujin's 24 hour average)
So with a HD4830 you would somewhere near the 40,000 credit mark....
:shock: :shock:
So shall we all go moan at GPUGRID for giving us poo credits
*Rattles begging tin... spare some change to help a poor credit starving chap??????

On MW with a HD4870 in 19 hours, you would get 63,612 (going by Temujin's 24 hour average)
So with a HD4830 you would somewhere near the 40,000 credit mark....

So shall we all go moan at GPUGRID for giving us poo credits

*Rattles begging tin... spare some change to help a poor credit starving chap??????

Well guys, if your interested I found this comment posted by Travis on 20th Feb
:lol: :lol: Lets see how things develop shal we, oh and nice going Temujin with the ATi card, like you need the extra credits I suppose 
Mark
There isn't a CUDA application for milkyway yet. We just got an undergrad to start working on it, so hopefully there'll be a version out in the next couple weeks.

Mark
Or in MW terms, "There isn't a CUDA application (that works, as we can't figure out how to program it. 2+2=1 right??) .Timby wrote:Well guys, if your interested I found this comment posted by Travis on 20th FebThere isn't a CUDA application for milkyway yet. We just got an undergrad to start working on it, so hopefully there'll be a version out in the next couple weeks.
:lol: :lol: Lets see how things develop shal we, oh and nice going Temujin with the ATi card, like you need the extra credits I suppose
Mark
We just got an underpaid Monkey to start working on it, so hopefully there'll be a version out in the next couple weeks, So we can then say credits are too high, and rip you off again...."

Think Temujin is trying to get to 1 Billion credits.
As he heard that once you get to 1 Billion Credits you can trade them in for a Pork Pie....
